Crushroom
Crushroom character and animation made for my final group project. Model created in Houdini, textured in Substance Painter and Designer, rigged and animated in Maya using Advanced Skeleton 5, imported and rendered in Unreal Engine 5.
Crushroom character and animation made for my final group project. Model created in Houdini, textured in Substance Painter and Designer, rigged and animated in Maya using Advanced Skeleton 5, imported and rendered in Unreal Engine 5.