Celestial Scythe
I modelled this scythe in Houdini, textured in in Substance Painter and Designer, and rendered it in Substance Stager. I struggled a lot with the overall design of the scythe, as I knew I wanted to have a celestial theme to it, integrating sun and moon details, so it went through several design revisions overall, which can be seen in the last image of this post.
I purchased the alphas used in creating the normal maps from G_Pouraskar and Ehsan Brd.